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Title: among dragonhawks - aion power leveling
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Blog Entry: The question is, why should multiple ranks of the same spell even exist? Originally, you needed ten different ranks of fireball because each one would cost a different amount of mana and do more damage; you could cast a cheap rank 1 fireball for a minute amount of damage, but you would normally cast the biggest fireball you could which would do much more damage at a much higher cost. Now that mana cost scales with your level, why not make the damage scale with your level as well? Say, there's only one rank of fireball and it costs 10% of your base mana and deals 30 damage per level (or some more complicated formula; this is just an example). Precedence exists among dragonhawks. The answer, of course, is because higher ranks of spells are a gold sink essential to the system. This way just makes it that much more obvious that the system is designed to hurt you. In Wrath of the Lich King, all spells are being reworked so that their cost, rather than being a static mana value, is a percentage of your base mana pool (this is largely to prevent downranking). For instance, in the current, live game, Levitate costs 100 mana. In the Wrath beta, Levitate costs 3% of base mana But what is base mana? It's the amount of mana you have before talents, buffs, and stats (like intellect and +mana) are factored in, and before base intellect from your race is taken into account. In other words, it's the amount of mana you would have if you were naked, unbuffed, and un-talented, and had no aion gold aion power leveling aion power leveling Even though there was a pretty creative hoax last April first from Blizzard touting a new Atari port of World of Warcraft called Molten Core, someone has of course gone and created . Over at Kotaku, we find that it only takes a 2MB file to create the whole game. Of course you get what you pay for, and the game makes PacMan look cutting edge. Have a look and then go download the game before the Blizzard aion power leveling With the first Loser Bracket round in the World of Warcraft tournament done, we now know who the three participants from America for the Global Finals at CeBIT If you wonder why the Americas have 3 slots at the Global Finals. That's because of Global Challenge results, with the top two teams each gaining an additional slot for their continent. The exact distribution aion gold As you can see, there are still some Global Finals slots to be distributed. This is when the two remaining Continental Finals will take place Barrack Obama may have won an election in this country, but mudanxykvw Vuk Lau just won an international election to become the next Council of Stellar Management in EVE aion gold along with eight others voted in as delegates. There are also four additional candidates that will serve as alternate council members, and the full results can be found on the Not to be content with just announcing the winners, CCP includes its typical barrage of numbers, frequencies, percentages and commas where decimal aion power leveling points should be (at least from an American point of view, which as we all know is the oldest standing point of view there is). With over 20,000 votes cast, I'd say it was a meager showing of the overall player base, but an incredible showing when you consider the anonymity factor (who is behind that avatar anyway aion power leveling For those keeping up at home, Quantum Rise (the latest expansion which is free as always with EVE) launched last week, and our own Jeff "Ethec" Woleslagle secured a video interview with Arend Intellect. Thus, it is a static value for each character of a given class/level combination. Getting more Int from gear will not raise the cost of spells, because it does not raise your base mana pool (it raises total mana pool). So to the person who wrote in asking "what's the point of getting more Int if it will just make spell costs go up," I hope that answers your question: more Int does not affect your base mana pool. Ultimately we should see little difference from this base-mana-pool spell cost change, aside from the death of downranking. So basically it will still be a static value, however will scale with your level. If they're going to do that, why don't they (as previously suggested) just make only one spell in your spellbook with the same base mana cost instead of all the different ranks. The only upgrade trainable being the output of the spell, not the cost. I'm not sure, but if I'm correct right now you still get much more for capturing a keep then for defending it. So unless they changed that, it's actually in everybody's best interest that the control of a keep keeps (no pun intended) changing. it's 700 renown for capturing a T2 Keep (killing the keep lord). While defending, I see myself getting periodally 100 renown + the renown from the kills. In something arround 10mins or so, I think I have seen myself getting over 1k renown.. And we still haven't seen what kind of renown do you get if you actually claim a keep for the guild itself Related Article: aion gold aion gold aion gold aion gold aion gold